And now the tale of a party of adventurers who got lost in a dungeon ... and the one Paladin who had no choice but to try and save them. It's Character Development.
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Tuesday, September 28, 2010
Character Development SEVEN (page 3 of 7)
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The paranoia of the average D&D player means that giving them an easy option is always something that is regarded with the utmost suspicion. With good reason.
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